void
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copy1DRangeFrom(int off, int count, float[] d)
Copy an array into part of this Allocation.
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void
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copy1DRangeFrom(int off, int count, Allocation data, int dataOff)
Copy part of an Allocation into this Allocation.
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void
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copy1DRangeFrom(int off, int count, short[] d)
Copy an array into part of this Allocation.
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void
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copy1DRangeFrom(int off, int count, int[] d)
Copy an array into part of this Allocation.
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void
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copy1DRangeFrom(int off, int count, byte[] d)
Copy an array into part of this Allocation.
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void
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copy1DRangeFromUnchecked(int off, int count, byte[] d)
Copy an array into part of this Allocation.
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void
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copy1DRangeFromUnchecked(int off, int count, short[] d)
Copy an array into part of this Allocation.
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void
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copy1DRangeFromUnchecked(int off, int count, float[] d)
Copy an array into part of this Allocation.
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void
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copy1DRangeFromUnchecked(int off, int count, int[] d)
Copy an array into part of this Allocation.
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void
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copy2DRangeFrom(int xoff, int yoff, int w, int h, float[] data)
Copy from an array into a rectangular region in this Allocation.
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void
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copy2DRangeFrom(int xoff, int yoff, int w, int h, byte[] data)
Copy from an array into a rectangular region in this Allocation.
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void
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copy2DRangeFrom(int xoff, int yoff, int w, int h, int[] data)
Copy from an array into a rectangular region in this Allocation.
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void
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copy2DRangeFrom(int xoff, int yoff, int w, int h, short[] data)
Copy from an array into a rectangular region in this Allocation.
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void
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copy2DRangeFrom(int xoff, int yoff, Bitmap data)
Copy a Bitmap into an Allocation.
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void
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copy2DRangeFrom(int xoff, int yoff, int w, int h, Allocation data, int dataXoff, int dataYoff)
Copy a rectangular region from an Allocation into a rectangular region in
this Allocation.
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void
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copyFrom(BaseObj[] d)
Copy an array of RS objects to the Allocation.
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void
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copyFrom(byte[] d)
Copy into this Allocation from an array.
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void
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copyFrom(Allocation a)
Copy an Allocation from an Allocation.
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void
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copyFrom(int[] d)
Copy into this Allocation from an array.
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void
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copyFrom(float[] d)
Copy into this Allocation from an array.
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void
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copyFrom(Bitmap b)
Copy into an Allocation from a Bitmap .
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void
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copyFrom(short[] d)
Copy into this Allocation from an array.
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void
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copyFromUnchecked(int[] d)
Copy into this Allocation from an array.
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void
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copyFromUnchecked(short[] d)
Copy into this Allocation from an array.
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void
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copyFromUnchecked(byte[] d)
Copy into this Allocation from an array.
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void
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copyFromUnchecked(float[] d)
Copy into this Allocation from an array.
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void
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copyTo(byte[] d)
Copy from the Allocation into a byte array.
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void
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copyTo(int[] d)
Copy from the Allocation into a int array.
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void
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copyTo(float[] d)
Copy from the Allocation into a float array.
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void
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copyTo(short[] d)
Copy from the Allocation into a short array.
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void
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copyTo(Bitmap b)
Copy from the Allocation into a Bitmap .
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static
Allocation
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createCubemapFromBitmap(RenderScript rs, Bitmap b, Allocation.MipmapControl mips, int usage)
Creates a cubemap Allocation from a Bitmap
containing the horizontal list of cube faces.
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static
Allocation
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createCubemapFromBitmap(RenderScript rs, Bitmap b)
Creates a non-mipmapped cubemap Allocation for use as a graphics texture
from a Bitmap containing the horizontal list of
cube faces.
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static
Allocation
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createCubemapFromCubeFaces(RenderScript rs, Bitmap xpos, Bitmap xneg, Bitmap ypos, Bitmap yneg, Bitmap zpos, Bitmap zneg)
Creates a non-mipmapped cubemap Allocation for use as a sampler input
from 6 Bitmap objects containing the cube
faces.
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static
Allocation
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createCubemapFromCubeFaces(RenderScript rs, Bitmap xpos, Bitmap xneg, Bitmap ypos, Bitmap yneg, Bitmap zpos, Bitmap zneg, Allocation.MipmapControl mips, int usage)
Creates a cubemap Allocation from 6 Bitmap
objects containing the cube faces.
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static
Allocation
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createFromBitmap(RenderScript rs, Bitmap b)
Creates an Allocation from a Bitmap .
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static
Allocation
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createFromBitmap(RenderScript rs, Bitmap b, Allocation.MipmapControl mips, int usage)
Creates an Allocation from a Bitmap .
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static
Allocation
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createFromBitmapResource(RenderScript rs, Resources res, int id)
Creates a non-mipmapped Allocation to use as a graphics texture from the
Bitmap referenced by resource ID.
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static
Allocation
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createFromBitmapResource(RenderScript rs, Resources res, int id, Allocation.MipmapControl mips, int usage)
Creates an Allocation from the Bitmap referenced
by resource ID.
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static
Allocation
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createFromString(RenderScript rs, String str, int usage)
Creates an Allocation containing string data encoded in UTF-8 format.
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static
Allocation
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createSized(RenderScript rs, Element e, int count)
Creates an Allocation with a specified number of given elements
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static
Allocation
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createSized(RenderScript rs, Element e, int count, int usage)
Creates an Allocation with a specified number of given elements
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static
Allocation
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createTyped(RenderScript rs, Type type)
Creates an Allocation for use by scripts with a given Type and no mipmaps
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static
Allocation
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createTyped(RenderScript rs, Type type, int usage)
Creates an Allocation with the size specified by the type and no mipmaps
generated by default
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static
Allocation
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createTyped(RenderScript rs, Type type, Allocation.MipmapControl mips, int usage)
Creates a new Allocation with the given Type , mipmap flag, and usage flags.
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void
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finalize()
Invoked when the garbage collector has detected that this instance is no longer reachable.
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void
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generateMipmaps()
Generate a mipmap chain.
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int
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getBytesSize()
Get the size of the Allocation in bytes.
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Element
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getElement()
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Surface
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getSurface()
Returns the handle to a raw buffer that is being managed by the screen
compositor.
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Type
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getType()
Get the Type of the Allocation.
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int
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getUsage()
Get the usage flags of the Allocation.
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void
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ioReceive()
Receive the latest input into the Allocation.
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void
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ioSend()
Send a buffer to the output stream.
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synchronized
void
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resize(int dimX)
This method was deprecated
in API level 18.
RenderScript objects should be immutable once created. The
replacement is to create a new allocation and copy the contents.
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void
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setFromFieldPacker(int xoff, FieldPacker fp)
This is only intended to be used by auto-generated code reflected from
the RenderScript script files and should not be used by developers.
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void
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setFromFieldPacker(int xoff, int component_number, FieldPacker fp)
This is only intended to be used by auto-generated code reflected from
the RenderScript script files.
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void
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setOnBufferAvailableListener(Allocation.OnBufferAvailableListener callback)
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void
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setSurface(Surface sur)
Associate a Surface with this Allocation.
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void
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syncAll(int srcLocation)
Propagate changes from one usage of the Allocation to the
other usages of the Allocation.
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