java.lang.Object | ||
↳ | android.view.ViewGroup.LayoutParams | |
↳ | android.view.WindowManager.LayoutParams |
[Expand]
Inherited XML Attributes | |||||||||||
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From class
android.view.ViewGroup.LayoutParams
|
Constants | |||||||||||
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int | ALPHA_CHANGED | ||||||||||
int | ANIMATION_CHANGED | ||||||||||
float | BRIGHTNESS_OVERRIDE_FULL | Value for screenBrightness and buttonBrightness
indicating that the screen or button backlight brightness should be set
to the hightest value when this window is in front. |
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float | BRIGHTNESS_OVERRIDE_NONE | Default value for screenBrightness and buttonBrightness
indicating that the brightness value is not overridden for this window
and normal brightness policy should be used. |
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float | BRIGHTNESS_OVERRIDE_OFF | Value for screenBrightness and buttonBrightness
indicating that the screen or button backlight brightness should be set
to the lowest value when this window is in front. |
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int | DIM_AMOUNT_CHANGED | ||||||||||
int | FIRST_APPLICATION_WINDOW | Start of window types that represent normal application windows. | |||||||||
int | FIRST_SUB_WINDOW | Start of types of sub-windows. | |||||||||
int | FIRST_SYSTEM_WINDOW | Start of system-specific window types. | |||||||||
int | FLAGS_CHANGED | ||||||||||
int | FLAG_ALLOW_LOCK_WHILE_SCREEN_ON | Window flag: as long as this window is visible to the user, allow the lock screen to activate while the screen is on. | |||||||||
int | FLAG_ALT_FOCUSABLE_IM | Window flag: invert the state of FLAG_NOT_FOCUSABLE with
respect to how this window interacts with the current method. |
|||||||||
int | FLAG_BLUR_BEHIND | This constant was deprecated in API level 14. Blurring is no longer supported. | |||||||||
int | FLAG_DIM_BEHIND | Window flag: everything behind this window will be dimmed. | |||||||||
int | FLAG_DISMISS_KEYGUARD | Window flag: when set the window will cause the keyguard to be dismissed, only if it is not a secure lock keyguard. | |||||||||
int | FLAG_DITHER | This constant was deprecated in API level 17. This flag is no longer used. | |||||||||
int | FLAG_FORCE_NOT_FULLSCREEN | Window flag: override FLAG_FULLSCREEN and force the
screen decorations (such as the status bar) to be shown. |
|||||||||
int | FLAG_FULLSCREEN | Window flag: hide all screen decorations (such as the status bar) while this window is displayed. | |||||||||
int | FLAG_HARDWARE_ACCELERATED | Indicates whether this window should be hardware accelerated. |
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int | FLAG_IGNORE_CHEEK_PRESSES | Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released. | |||||||||
int | FLAG_KEEP_SCREEN_ON | Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright. | |||||||||
int | FLAG_LAYOUT_INSET_DECOR | Window flag: a special option only for use in combination with
FLAG_LAYOUT_IN_SCREEN . |
|||||||||
int | FLAG_LAYOUT_IN_OVERSCAN | Window flag: allow window contents to extend in to the screen's overscan area, if there is one. | |||||||||
int | FLAG_LAYOUT_IN_SCREEN | Window flag: place the window within the entire screen, ignoring decorations around the border (such as the status bar). | |||||||||
int | FLAG_LAYOUT_NO_LIMITS | Window flag: allow window to extend outside of the screen. | |||||||||
int | FLAG_LOCAL_FOCUS_MODE | Flag for a window in local focus mode. | |||||||||
int | FLAG_NOT_FOCUSABLE | Window flag: this window won't ever get key input focus, so the user can not send key or other button events to it. | |||||||||
int | FLAG_NOT_TOUCHABLE | Window flag: this window can never receive touch events. | |||||||||
int | FLAG_NOT_TOUCH_MODAL | Window flag: even when this window is focusable (its
FLAG_NOT_FOCUSABLE is not set), allow any pointer events
outside of the window to be sent to the windows behind it. |
|||||||||
int | FLAG_SCALED | Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen. | |||||||||
int | FLAG_SECURE | Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays. | |||||||||
int | FLAG_SHOW_WALLPAPER | Window flag: ask that the system wallpaper be shown behind your window. | |||||||||
int | FLAG_SHOW_WHEN_LOCKED | Window flag: special flag to let windows be shown when the screen is locked. | |||||||||
int | FLAG_SPLIT_TOUCH | Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch. | |||||||||
int | FLAG_TOUCHABLE_WHEN_WAKING | Window flag: when set, if the device is asleep when the touch screen is pressed, you will receive this first touch event. | |||||||||
int | FLAG_TRANSLUCENT_NAVIGATION | Window flag: request a translucent navigation bar with minimal system-provided background protection. | |||||||||
int | FLAG_TRANSLUCENT_STATUS | Window flag: request a translucent status bar with minimal system-provided background protection. | |||||||||
int | FLAG_TURN_SCREEN_ON | Window flag: when set as a window is being added or made visible, once the window has been shown then the system will poke the power manager's user activity (as if the user had woken up the device) to turn the screen on. | |||||||||
int | FLAG_WATCH_OUTSIDE_TOUCH | Window flag: if you have set FLAG_NOT_TOUCH_MODAL , you
can set this flag to receive a single special MotionEvent with
the action
MotionEvent.ACTION_OUTSIDE for
touches that occur outside of your window. |
|||||||||
int | FORMAT_CHANGED | ||||||||||
int | LAST_APPLICATION_WINDOW | End of types of application windows. | |||||||||
int | LAST_SUB_WINDOW | End of types of sub-windows. | |||||||||
int | LAST_SYSTEM_WINDOW | End of types of system windows. | |||||||||
int | LAYOUT_CHANGED | ||||||||||
int | MEMORY_TYPE_CHANGED | ||||||||||
int | MEMORY_TYPE_GPU | This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed. | |||||||||
int | MEMORY_TYPE_HARDWARE | This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed. | |||||||||
int | MEMORY_TYPE_NORMAL | This constant was deprecated in API level 11. this is ignored, this value is set automatically when needed. | |||||||||
int | MEMORY_TYPE_PUSH_BUFFERS | This constant was deprecated in API level 11. this is ignored, this value is set automatically when needed. | |||||||||
int | ROTATION_ANIMATION_CHANGED | ||||||||||
int | ROTATION_ANIMATION_CROSSFADE | Value for rotationAnimation to define the animation used to
specify that this window will fade in or out following a rotation. |
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int | ROTATION_ANIMATION_JUMPCUT | Value for rotationAnimation to define the animation used to
specify that this window will immediately disappear or appear following
a rotation. |
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int | ROTATION_ANIMATION_ROTATE | Value for rotationAnimation to define the animation used to
specify that this window will rotate in or out following a rotation. |
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int | SCREEN_BRIGHTNESS_CHANGED | ||||||||||
int | SCREEN_ORIENTATION_CHANGED | ||||||||||
int | SOFT_INPUT_ADJUST_NOTHING | Adjustment option for softInputMode : set to have a window
not adjust for a shown input method. |
|||||||||
int | SOFT_INPUT_ADJUST_PAN | Adjustment option for softInputMode : set to have a window
pan when an input method is
shown, so it doesn't need to deal with resizing but just panned
by the framework to ensure the current input focus is visible. |
|||||||||
int | SOFT_INPUT_ADJUST_RESIZE | Adjustment option for softInputMode : set to allow the
window to be resized when an input
method is shown, so that its contents are not covered by the input
method. |
|||||||||
int | SOFT_INPUT_ADJUST_UNSPECIFIED | Adjustment option for softInputMode : nothing specified. |
|||||||||
int | SOFT_INPUT_IS_FORWARD_NAVIGATION | Bit for softInputMode : set when the user has navigated
forward to the window. |
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int | SOFT_INPUT_MASK_ADJUST | Mask for softInputMode of the bits that determine the
way that the window should be adjusted to accommodate the soft
input window. |
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int | SOFT_INPUT_MASK_STATE | Mask for softInputMode of the bits that determine the
desired visibility state of the soft input area for this window. |
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int | SOFT_INPUT_MODE_CHANGED | ||||||||||
int | SOFT_INPUT_STATE_ALWAYS_HIDDEN | Visibility state for softInputMode : please always hide any
soft input area when this window receives focus. |
|||||||||
int | SOFT_INPUT_STATE_ALWAYS_VISIBLE | Visibility state for softInputMode : please always make the
soft input area visible when this window receives input focus. |
|||||||||
int | SOFT_INPUT_STATE_HIDDEN | Visibility state for softInputMode : please hide any soft input
area when normally appropriate (when the user is navigating
forward to your window). |
|||||||||
int | SOFT_INPUT_STATE_UNCHANGED | Visibility state for softInputMode : please don't change the state of
the soft input area. |
|||||||||
int | SOFT_INPUT_STATE_UNSPECIFIED | Visibility state for softInputMode : no state has been specified. |
|||||||||
int | SOFT_INPUT_STATE_VISIBLE | Visibility state for softInputMode : please show the soft
input area when normally appropriate (when the user is navigating
forward to your window). |
|||||||||
int | TITLE_CHANGED | ||||||||||
int | TYPE_APPLICATION | Window type: a normal application window. | |||||||||
int | TYPE_APPLICATION_ATTACHED_DIALOG | Window type: like TYPE_APPLICATION_PANEL , but layout
of the window happens as that of a top-level window, not
as a child of its container. |
|||||||||
int | TYPE_APPLICATION_MEDIA | Window type: window for showing media (such as video). | |||||||||
int | TYPE_APPLICATION_PANEL | Window type: a panel on top of an application window. | |||||||||
int | TYPE_APPLICATION_STARTING | Window type: special application window that is displayed while the application is starting. | |||||||||
int | TYPE_APPLICATION_SUB_PANEL | Window type: a sub-panel on top of an application window. | |||||||||
int | TYPE_BASE_APPLICATION | Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it. | |||||||||
int | TYPE_CHANGED | ||||||||||
int | TYPE_INPUT_METHOD | Window type: internal input methods windows, which appear above the normal UI. | |||||||||
int | TYPE_INPUT_METHOD_DIALOG | Window type: internal input methods dialog windows, which appear above the current input method window. | |||||||||
int | TYPE_KEYGUARD | Window type: keyguard window. | |||||||||
int | TYPE_KEYGUARD_DIALOG | Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows. | |||||||||
int | TYPE_PHONE | Window type: phone. | |||||||||
int | TYPE_PRIORITY_PHONE | Window type: priority phone UI, which needs to be displayed even if the keyguard is active. | |||||||||
int | TYPE_PRIVATE_PRESENTATION | Window type: Window for Presentation on top of private virtual display. | |||||||||
int | TYPE_SEARCH_BAR | Window type: the search bar. | |||||||||
int | TYPE_STATUS_BAR | Window type: the status bar. | |||||||||
int | TYPE_STATUS_BAR_PANEL | Window type: panel that slides out from over the status bar In multiuser systems shows on all users' windows. | |||||||||
int | TYPE_SYSTEM_ALERT | Window type: system window, such as low power alert. | |||||||||
int | TYPE_SYSTEM_DIALOG | Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows. | |||||||||
int | TYPE_SYSTEM_ERROR | Window type: internal system error windows, appear on top of everything they can. | |||||||||
int | TYPE_SYSTEM_OVERLAY | Window type: system overlay windows, which need to be displayed on top of everything else. | |||||||||
int | TYPE_TOAST | Window type: transient notifications. | |||||||||
int | TYPE_WALLPAPER | Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper. |
[Expand]
Inherited Constants | |||||||||||
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From class
android.view.ViewGroup.LayoutParams
| |||||||||||
From interface
android.os.Parcelable
|
Fields | |||||||||||
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CREATOR | |||||||||||
alpha | An alpha value to apply to this entire window. | ||||||||||
buttonBrightness | This can be used to override the standard behavior of the button and keyboard backlights. | ||||||||||
dimAmount | When FLAG_DIM_BEHIND is set, this is the amount of dimming
to apply. |
||||||||||
flags | Various behavioral options/flags. | ||||||||||
format | The desired bitmap format. | ||||||||||
gravity | Placement of window within the screen as per Gravity . |
||||||||||
horizontalMargin | The horizontal margin, as a percentage of the container's width, between the container and the widget. | ||||||||||
horizontalWeight | Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams. | ||||||||||
memoryType | This field was deprecated in API level 11. this is ignored | ||||||||||
packageName | Name of the package owning this window. | ||||||||||
rotationAnimation | Define the exit and entry animations used on this window when the device is rotated. | ||||||||||
screenBrightness | This can be used to override the user's preferred brightness of the screen. | ||||||||||
screenOrientation | Specific orientation value for a window. | ||||||||||
softInputMode | Desired operating mode for any soft input area. | ||||||||||
systemUiVisibility | Control the visibility of the status bar. | ||||||||||
token | Identifier for this window. | ||||||||||
type | The general type of window. | ||||||||||
verticalMargin | The vertical margin, as a percentage of the container's height, between the container and the widget. | ||||||||||
verticalWeight | Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams. | ||||||||||
windowAnimations | A style resource defining the animations to use for this window. | ||||||||||
x | X position for this window. | ||||||||||
y | Y position for this window. |
[Expand]
Inherited Fields | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
From class
android.view.ViewGroup.LayoutParams
|
Public Constructors | |||||||||||
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Public Methods | |||||||||||
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Returns a String representation of this set of layout parameters.
| |||||||||||
Describe the kinds of special objects contained in this Parcelable's
marshalled representation.
| |||||||||||
Given a particular set of window manager flags, determine whether
such a window may be a target for an input method when it has
focus.
| |||||||||||
Returns a string containing a concise, human-readable description of this
object.
| |||||||||||
Flatten this object in to a Parcel.
|
[Expand]
Inherited Methods | |||||||||||
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From class
android.view.ViewGroup.LayoutParams
| |||||||||||
From class
java.lang.Object
| |||||||||||
From interface
android.os.Parcelable
|
Value for screenBrightness
and buttonBrightness
indicating that the screen or button backlight brightness should be set
to the hightest value when this window is in front.
Default value for screenBrightness
and buttonBrightness
indicating that the brightness value is not overridden for this window
and normal brightness policy should be used.
Value for screenBrightness
and buttonBrightness
indicating that the screen or button backlight brightness should be set
to the lowest value when this window is in front.
Start of window types that represent normal application windows.
Start of types of sub-windows. The token
of these windows
must be set to the window they are attached to. These types of
windows are kept next to their attached window in Z-order, and their
coordinate space is relative to their attached window.
Start of system-specific window types. These are not normally created by applications.
Window flag: as long as this window is visible to the user, allow
the lock screen to activate while the screen is on.
This can be used independently, or in combination with
FLAG_KEEP_SCREEN_ON
and/or FLAG_SHOW_WHEN_LOCKED
Window flag: invert the state of FLAG_NOT_FOCUSABLE
with
respect to how this window interacts with the current method. That
is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
window will behave as if it needs to interact with the input method
and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
not set and this flag is set, then the window will behave as if it
doesn't need to interact with the input method and can be placed
to use more space and cover the input method.
This constant was deprecated
in API level 14.
Blurring is no longer supported.
Window flag: blur everything behind this window.
Window flag: everything behind this window will be dimmed.
Use dimAmount
to control the amount of dim.
Window flag: when set the window will cause the keyguard to
be dismissed, only if it is not a secure lock keyguard. Because such
a keyguard is not needed for security, it will never re-appear if
the user navigates to another window (in contrast to
FLAG_SHOW_WHEN_LOCKED
, which will only temporarily
hide both secure and non-secure keyguards but ensure they reappear
when the user moves to another UI that doesn't hide them).
If the keyguard is currently active and is secure (requires an
unlock pattern) than the user will still need to confirm it before
seeing this window, unless FLAG_SHOW_WHEN_LOCKED
has
also been set.
This constant was deprecated
in API level 17.
This flag is no longer used.
Window flag: turn on dithering when compositing this window to the screen.
Window flag: override FLAG_FULLSCREEN
and force the
screen decorations (such as the status bar) to be shown.
Window flag: hide all screen decorations (such as the status bar) while
this window is displayed. This allows the window to use the entire
display space for itself -- the status bar will be hidden when
an app window with this flag set is on the top layer. A fullscreen window
will ignore a value of SOFT_INPUT_ADJUST_RESIZE
for the window's
softInputMode
field; the window will stay fullscreen
and will not resize.
This flag can be controlled in your theme through the
windowFullscreen
attribute; this attribute
is automatically set for you in the standard fullscreen themes
such as Theme_NoTitleBar_Fullscreen
,
Theme_Black_NoTitleBar_Fullscreen
,
Theme_Light_NoTitleBar_Fullscreen
,
Theme_Holo_NoActionBar_Fullscreen
,
Theme_Holo_Light_NoActionBar_Fullscreen
,
Theme_DeviceDefault_NoActionBar_Fullscreen
, and
Theme_DeviceDefault_Light_NoActionBar_Fullscreen
.
Indicates whether this window should be hardware accelerated. Requesting hardware acceleration does not guarantee it will happen.
This flag can be controlled programmatically only to enable hardware acceleration. To enable hardware acceleration for a given window programmatically, do the following:
Window w = activity.getWindow(); // in Activity's onCreate() for instance w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
It is important to remember that this flag must be set before setting the content view of your activity or dialog.
This flag cannot be used to disable hardware acceleration after it
was enabled in your manifest using
hardwareAccelerated
. If you need to selectively
and programmatically disable hardware acceleration (for automated testing
for instance), make sure it is turned off in your manifest and enable it
on your activity or dialog when you need it instead, using the method
described above.
This flag is automatically set by the system if the
android:hardwareAccelerated
XML attribute is set to true on an activity or on the application.
Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released.
Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright.
Window flag: a special option only for use in combination with
FLAG_LAYOUT_IN_SCREEN
. When requesting layout in the
screen your window may appear on top of or behind screen decorations
such as the status bar. By also including this flag, the window
manager will report the inset rectangle needed to ensure your
content is not covered by screen decorations. This flag is normally
set for you by Window as described in setFlags(int, int)
.
Window flag: allow window contents to extend in to the screen's overscan area, if there is one. The window should still correctly position its contents to take the overscan area into account.
This flag can be controlled in your theme through the
windowOverscan
attribute; this attribute
is automatically set for you in the standard overscan themes
such as
Theme_Holo_NoActionBar_Overscan
,
Theme_Holo_Light_NoActionBar_Overscan
,
Theme_DeviceDefault_NoActionBar_Overscan
, and
Theme_DeviceDefault_Light_NoActionBar_Overscan
.
When this flag is enabled for a window, its normal content may be obscured
to some degree by the overscan region of the display. To ensure key parts of
that content are visible to the user, you can use
View.setFitsSystemWindows(boolean)
to set the point in the view hierarchy where the appropriate offsets should
be applied. (This can be done either by directly calling this function, using
the fitsSystemWindows
attribute in your view hierarchy,
or implementing you own View.fitSystemWindows(Rect)
method).
This mechanism for positioning content elements is identical to its equivalent
use with layout and View.setSystemUiVisibility(int)
; here is an example layout that will correctly
position its UI elements with this overscan flag is set:
<!-- This layout is designed for use with FLAG_LAYOUT_IN_OVERSCAN, so its window will be placed into the overscan region of the display (if there is one). Thus the contents of the top-level view may be obscured around the edges by the display, leaving the edge of the box background used here invisible. --> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/box_white"> <!-- This is still in the same position as the top-level FrameLayout, so the contentx of this TextView may also be obscured. --> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="3dp" android:layout_marginLeft="3dp" android:textAppearance="?android:attr/textAppearanceMedium" android:text="Overscan" /> <!-- This FrameLayout uses android:fitsSystemWindows to have its padding adjusted so that within that space its content is offset to not be obscured by the overscan region (or also system decors that are covering its UI. --> <FrameLayout android:layout_width="match_parent" android:layout_height="match_parent" android:fitsSystemWindows="true"> <!-- Now that we are within the padding region of the parent FrameLayout, we can safely place content that will be visible to the user. --> <ImageView android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/frantic" android:scaleType="fitXY" /> <ImageView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/box_white" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="3dp" android:layout_marginLeft="3dp" android:textAppearance="?android:attr/textAppearanceMedium" android:text="Content" /> </FrameLayout> </FrameLayout>
Window flag: place the window within the entire screen, ignoring
decorations around the border (such as the status bar). The
window must correctly position its contents to take the screen
decoration into account. This flag is normally set for you
by Window as described in setFlags(int, int)
.
Window flag: allow window to extend outside of the screen.
Flag for a window in local focus mode.
Window in local focus mode can control focus independent of window manager using
setLocalFocus(boolean, boolean)
.
Usually window in this mode will not get touch/key events from window manager, but will
get events only via local injection using injectInputEvent(InputEvent)
.
Window flag: this window won't ever get key input focus, so the
user can not send key or other button events to it. Those will
instead go to whatever focusable window is behind it. This flag
will also enable FLAG_NOT_TOUCH_MODAL
whether or not that
is explicitly set.
Setting this flag also implies that the window will not need to
interact with
a soft input method, so it will be Z-ordered and positioned
independently of any active input method (typically this means it
gets Z-ordered on top of the input method, so it can use the full
screen for its content and cover the input method if needed. You
can use FLAG_ALT_FOCUSABLE_IM
to modify this behavior.
Window flag: this window can never receive touch events.
Window flag: even when this window is focusable (its
FLAG_NOT_FOCUSABLE
is not set), allow any pointer events
outside of the window to be sent to the windows behind it. Otherwise
it will consume all pointer events itself, regardless of whether they
are inside of the window.
Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen.
Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays.
See FLAG_SECURE
for more details about
secure surfaces and secure displays.
Window flag: ask that the system wallpaper be shown behind your window. The window surface must be translucent to be able to actually see the wallpaper behind it; this flag just ensures that the wallpaper surface will be there if this window actually has translucent regions.
This flag can be controlled in your theme through the
windowShowWallpaper
attribute; this attribute
is automatically set for you in the standard wallpaper themes
such as Theme_Wallpaper
,
Theme_Wallpaper_NoTitleBar
,
Theme_Wallpaper_NoTitleBar_Fullscreen
,
Theme_Holo_Wallpaper
,
Theme_Holo_Wallpaper_NoTitleBar
,
Theme_DeviceDefault_Wallpaper
, and
Theme_DeviceDefault_Wallpaper_NoTitleBar
.
Window flag: special flag to let windows be shown when the screen
is locked. This will let application windows take precedence over
key guard or any other lock screens. Can be used with
FLAG_KEEP_SCREEN_ON
to turn screen on and display windows
directly before showing the key guard window. Can be used with
FLAG_DISMISS_KEYGUARD
to automatically fully dismisss
non-secure keyguards. This flag only applies to the top-most
full-screen window.
Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch. When this flag is not set, the first pointer that goes down determines the window to which all subsequent touches go until all pointers go up. When this flag is set, each pointer (not necessarily the first) that goes down determines the window to which all subsequent touches of that pointer will go until that pointer goes up thereby enabling touches with multiple pointers to be split across multiple windows.
Window flag: when set, if the device is asleep when the touch screen is pressed, you will receive this first touch event. Usually the first touch event is consumed by the system since the user can not see what they are pressing on.
Window flag: request a translucent navigation bar with minimal system-provided background protection.
This flag can be controlled in your theme through the
windowTranslucentNavigation
attribute; this attribute
is automatically set for you in the standard translucent decor themes
such as
Theme_Holo_NoActionBar_TranslucentDecor
,
Theme_Holo_Light_NoActionBar_TranslucentDecor
,
Theme_DeviceDefault_NoActionBar_TranslucentDecor
, and
Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor
.
When this flag is enabled for a window, it automatically sets
the system UI visibility flags SYSTEM_UI_FLAG_LAYOUT_STABLE
and
SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
.
Window flag: request a translucent status bar with minimal system-provided background protection.
This flag can be controlled in your theme through the
windowTranslucentStatus
attribute; this attribute
is automatically set for you in the standard translucent decor themes
such as
Theme_Holo_NoActionBar_TranslucentDecor
,
Theme_Holo_Light_NoActionBar_TranslucentDecor
,
Theme_DeviceDefault_NoActionBar_TranslucentDecor
, and
Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor
.
When this flag is enabled for a window, it automatically sets
the system UI visibility flags SYSTEM_UI_FLAG_LAYOUT_STABLE
and
SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
.
Window flag: when set as a window is being added or made visible, once the window has been shown then the system will poke the power manager's user activity (as if the user had woken up the device) to turn the screen on.
Window flag: if you have set FLAG_NOT_TOUCH_MODAL
, you
can set this flag to receive a single special MotionEvent with
the action
MotionEvent.ACTION_OUTSIDE
for
touches that occur outside of your window. Note that you will not
receive the full down/move/up gesture, only the location of the
first down as an ACTION_OUTSIDE.
End of types of application windows.
End of types of sub-windows.
End of types of system windows.
This constant was deprecated
in API level 5.
this is ignored, this value is set automatically when needed.
This constant was deprecated
in API level 5.
this is ignored, this value is set automatically when needed.
This constant was deprecated
in API level 11.
this is ignored, this value is set automatically when needed.
This constant was deprecated
in API level 11.
this is ignored, this value is set automatically when needed.
Value for rotationAnimation
to define the animation used to
specify that this window will fade in or out following a rotation.
Value for rotationAnimation
to define the animation used to
specify that this window will immediately disappear or appear following
a rotation.
Value for rotationAnimation
to define the animation used to
specify that this window will rotate in or out following a rotation.
Adjustment option for softInputMode
: set to have a window
not adjust for a shown input method. The window will not be resized,
and it will not be panned to make its focus visible.
Adjustment option for softInputMode
: set to have a window
pan when an input method is
shown, so it doesn't need to deal with resizing but just panned
by the framework to ensure the current input focus is visible. This
can not be combined with SOFT_INPUT_ADJUST_RESIZE
; if
neither of these are set, then the system will try to pick one or
the other depending on the contents of the window.
Adjustment option for softInputMode
: set to allow the
window to be resized when an input
method is shown, so that its contents are not covered by the input
method. This can not be combined with
SOFT_INPUT_ADJUST_PAN
; if
neither of these are set, then the system will try to pick one or
the other depending on the contents of the window. If the window's
layout parameter flags include FLAG_FULLSCREEN
, this
value for softInputMode
will be ignored; the window will
not resize, but will stay fullscreen.
Adjustment option for softInputMode
: nothing specified.
The system will try to pick one or
the other depending on the contents of the window.
Bit for softInputMode
: set when the user has navigated
forward to the window. This is normally set automatically for
you by the system, though you may want to set it in certain cases
when you are displaying a window yourself. This flag will always
be cleared automatically after the window is displayed.
Mask for softInputMode
of the bits that determine the
way that the window should be adjusted to accommodate the soft
input window.
Mask for softInputMode
of the bits that determine the
desired visibility state of the soft input area for this window.
Visibility state for softInputMode
: please always hide any
soft input area when this window receives focus.
Visibility state for softInputMode
: please always make the
soft input area visible when this window receives input focus.
Visibility state for softInputMode
: please hide any soft input
area when normally appropriate (when the user is navigating
forward to your window).
Visibility state for softInputMode
: please don't change the state of
the soft input area.
Visibility state for softInputMode
: no state has been specified.
Visibility state for softInputMode
: please show the soft
input area when normally appropriate (when the user is navigating
forward to your window).
Window type: a normal application window. The token
must be
an Activity token identifying who the window belongs to.
In multiuser systems shows only on the owning user's window.
Window type: like TYPE_APPLICATION_PANEL
, but layout
of the window happens as that of a top-level window, not
as a child of its container.
Window type: window for showing media (such as video). These windows are displayed behind their attached window.
Window type: a panel on top of an application window. These windows appear on top of their attached window.
Window type: special application window that is displayed while the application is starting. Not for use by applications themselves; this is used by the system to display something until the application can show its own windows. In multiuser systems shows on all users' windows.
Window type: a sub-panel on top of an application window. These
windows are displayed on top their attached window and any
TYPE_APPLICATION_PANEL
panels.
Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it. In multiuser systems shows only on the owning user's window.
Window type: internal input methods windows, which appear above the normal UI. Application windows may be resized or panned to keep the input focus visible while this window is displayed. In multiuser systems shows only on the owning user's window.
Window type: internal input methods dialog windows, which appear above the current input method window. In multiuser systems shows only on the owning user's window.
Window type: keyguard window. In multiuser systems shows on all users' windows.
Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows.
Window type: phone. These are non-application windows providing user interaction with the phone (in particular incoming calls). These windows are normally placed above all applications, but behind the status bar. In multiuser systems shows on all users' windows.
Window type: priority phone UI, which needs to be displayed even if the keyguard is active. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows on all users' windows.
Window type: Window for Presentation on top of private virtual display.
Window type: the search bar. There can be only one search bar window; it is placed at the top of the screen. In multiuser systems shows on all users' windows.
Window type: the status bar. There can be only one status bar window; it is placed at the top of the screen, and all other windows are shifted down so they are below it. In multiuser systems shows on all users' windows.
Window type: panel that slides out from over the status bar In multiuser systems shows on all users' windows.
Window type: system window, such as low power alert. These windows are always on top of application windows. In multiuser systems shows only on the owning user's window.
Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows.
Window type: internal system error windows, appear on top of everything they can. In multiuser systems shows only on the owning user's window.
Window type: system overlay windows, which need to be displayed on top of everything else. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows only on the owning user's window.
Window type: transient notifications. In multiuser systems shows only on the owning user's window.
Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper. In multiuser systems shows only on the owning user's window.
An alpha value to apply to this entire window. An alpha of 1.0 means fully opaque and 0.0 means fully transparent
This can be used to override the standard behavior of the button and keyboard backlights. A value of less than 0, the default, means to use the standard backlight behavior. 0 to 1 adjusts the brightness from dark to full bright.
When FLAG_DIM_BEHIND
is set, this is the amount of dimming
to apply. Range is from 1.0 for completely opaque to 0.0 for no
dim.
Various behavioral options/flags. Default is none.
FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
FLAG_DIM_BEHIND
FLAG_NOT_FOCUSABLE
FLAG_NOT_TOUCHABLE
FLAG_NOT_TOUCH_MODAL
FLAG_TOUCHABLE_WHEN_WAKING
FLAG_KEEP_SCREEN_ON
FLAG_LAYOUT_IN_SCREEN
FLAG_LAYOUT_NO_LIMITS
FLAG_FULLSCREEN
FLAG_FORCE_NOT_FULLSCREEN
FLAG_SECURE
FLAG_SCALED
FLAG_IGNORE_CHEEK_PRESSES
FLAG_LAYOUT_INSET_DECOR
FLAG_ALT_FOCUSABLE_IM
FLAG_WATCH_OUTSIDE_TOUCH
FLAG_SHOW_WHEN_LOCKED
FLAG_SHOW_WALLPAPER
FLAG_TURN_SCREEN_ON
FLAG_DISMISS_KEYGUARD
FLAG_SPLIT_TOUCH
FLAG_HARDWARE_ACCELERATED
FLAG_LOCAL_FOCUS_MODE
The desired bitmap format. May be one of the constants in
PixelFormat
. Default is OPAQUE.
Placement of window within the screen as per Gravity
. Both
Gravity.apply
and
Gravity.applyDisplay
are used during window layout, with this value
given as the desired gravity. For example you can specify
Gravity.DISPLAY_CLIP_HORIZONTAL
and
Gravity.DISPLAY_CLIP_VERTICAL
here
to control the behavior of
Gravity.applyDisplay
.
The horizontal margin, as a percentage of the container's width,
between the container and the widget. See
Gravity.apply
for how this is used. This
field is added with x
to supply the xAdj parameter.
Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.
This field was deprecated
in API level 11.
this is ignored
Define the exit and entry animations used on this window when the device is rotated.
This only has an affect if the incoming and outgoing topmost
opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
by other windows. All other situations default to the
ROTATION_ANIMATION_ROTATE
behavior.
This can be used to override the user's preferred brightness of the screen. A value of less than 0, the default, means to use the preferred screen brightness. 0 to 1 adjusts the brightness from dark to full bright.
Specific orientation value for a window.
May be any of the same values allowed
for screenOrientation
.
If not set, a default value of
SCREEN_ORIENTATION_UNSPECIFIED
will be used.
Desired operating mode for any soft input area. May be any combination of:
SOFT_INPUT_STATE_UNSPECIFIED
, SOFT_INPUT_STATE_UNCHANGED
,
SOFT_INPUT_STATE_HIDDEN
, SOFT_INPUT_STATE_ALWAYS_VISIBLE
, or
SOFT_INPUT_STATE_VISIBLE
.
SOFT_INPUT_ADJUST_UNSPECIFIED
,
SOFT_INPUT_ADJUST_RESIZE
, or
SOFT_INPUT_ADJUST_PAN
.
This flag can be controlled in your theme through the
windowSoftInputMode
attribute.
Control the visibility of the status bar.
Identifier for this window. This will usually be filled in for you.
The general type of window. There are three main classes of window types:
FIRST_APPLICATION_WINDOW
to
LAST_APPLICATION_WINDOW
) are normal top-level application
windows. For these types of windows, the token
must be
set to the token of the activity they are a part of (this will
normally be done for you if token
is null).
FIRST_SUB_WINDOW
to
LAST_SUB_WINDOW
) are associated with another top-level
window. For these types of windows, the token
must be
the token of the window it is attached to.
FIRST_SYSTEM_WINDOW
to
LAST_SYSTEM_WINDOW
) are special types of windows for
use by the system for specific purposes. They should not normally
be used by applications, and a special permission is required
to use them.
TYPE_BASE_APPLICATION
TYPE_APPLICATION
TYPE_APPLICATION_STARTING
TYPE_APPLICATION_PANEL
TYPE_APPLICATION_MEDIA
TYPE_APPLICATION_SUB_PANEL
TYPE_APPLICATION_ATTACHED_DIALOG
TYPE_STATUS_BAR
TYPE_SEARCH_BAR
TYPE_PHONE
TYPE_SYSTEM_ALERT
TYPE_KEYGUARD
TYPE_TOAST
TYPE_SYSTEM_OVERLAY
TYPE_PRIORITY_PHONE
TYPE_STATUS_BAR_PANEL
TYPE_SYSTEM_DIALOG
TYPE_KEYGUARD_DIALOG
TYPE_SYSTEM_ERROR
TYPE_INPUT_METHOD
TYPE_INPUT_METHOD_DIALOG
The vertical margin, as a percentage of the container's height,
between the container and the widget. See
Gravity.apply
for how this is used. This
field is added with y
to supply the yAdj parameter.
Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.
A style resource defining the animations to use for this window. This must be a system resource; it can not be an application resource because the window manager does not have access to applications.
Returns a String representation of this set of layout parameters.
output | the String to prepend to the internal representation |
---|
Describe the kinds of special objects contained in this Parcelable's marshalled representation.
Given a particular set of window manager flags, determine whether
such a window may be a target for an input method when it has
focus. In particular, this checks the
FLAG_NOT_FOCUSABLE
and FLAG_ALT_FOCUSABLE_IM
flags and returns true if the combination of the two corresponds
to a window that needs to be behind the input method so that the
user can type into it.
flags | The current window manager flags. |
---|
Returns a string containing a concise, human-readable description of this object. Subclasses are encouraged to override this method and provide an implementation that takes into account the object's type and data. The default implementation is equivalent to the following expression:
getClass().getName() + '@' + Integer.toHexString(hashCode())
See Writing a useful
toString
method
if you intend implementing your own toString
method.
Flatten this object in to a Parcel.
out | The Parcel in which the object should be written. |
---|---|
parcelableFlags | Additional flags about how the object should be written.
May be 0 or PARCELABLE_WRITE_RETURN_VALUE .
|