java.lang.Object | |||
↳ | android.animation.Animator | ||
↳ | android.animation.ValueAnimator | ||
↳ | android.animation.ObjectAnimator |
This subclass of ValueAnimator
provides support for animating properties on target objects.
The constructors of this class take parameters to define the target object that will be animated
as well as the name of the property that will be animated. Appropriate set/get functions
are then determined internally and the animation will call these functions as necessary to
animate the property.
For more information about animating with ObjectAnimator
, read the
Property
Animation developer guide.
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Inherited Constants | |||||||||||
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From class
android.animation.ValueAnimator
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Public Constructors | |||||||||||
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Creates a new ObjectAnimator object.
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Public Methods | |||||||||||
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Creates and returns a copy of this
Object . | |||||||||||
Gets the name of the property that will be animated.
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The target object whose property will be animated by this animation
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Constructs and returns an ObjectAnimator that animates between float values.
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Constructs and returns an ObjectAnimator that animates between float values.
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Constructs and returns an ObjectAnimator that animates between int values.
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Constructs and returns an ObjectAnimator that animates between int values.
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Constructs and returns an ObjectAnimator that animates between Object values.
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Constructs and returns an ObjectAnimator that animates between Object values.
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Constructs and returns an ObjectAnimator that animates between the sets of values specified
in
PropertyValueHolder objects. | |||||||||||
autoCancel controls whether an ObjectAnimator will be canceled automatically
when any other ObjectAnimator with the same target and properties is started.
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Sets the length of the animation.
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Sets float values that will be animated between.
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Sets int values that will be animated between.
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Sets the values to animate between for this animation.
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Sets the property that will be animated.
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Sets the name of the property that will be animated.
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Sets the target object whose property will be animated by this animation
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This method tells the object to use appropriate information to extract
ending values for the animation.
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This method tells the object to use appropriate information to extract
starting values for the animation.
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Starts this animation.
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Returns a string containing a concise, human-readable description of this
object.
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[Expand]
Inherited Methods | |||||||||||
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From class
android.animation.ValueAnimator
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From class
android.animation.Animator
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From class
java.lang.Object
|
Creates a new ObjectAnimator object. This default constructor is primarily for use internally; the other constructors which take parameters are more generally useful.
Creates and returns a copy of this Object
. The default
implementation returns a so-called "shallow" copy: It creates a new
instance of the same class and then copies the field values (including
object references) from this instance to the new instance. A "deep" copy,
in contrast, would also recursively clone nested objects. A subclass that
needs to implement this kind of cloning should call super.clone()
to create the new instance and then create deep copies of the nested,
mutable objects.
Gets the name of the property that will be animated. This name will be used to derive
a setter function that will be called to set animated values.
For example, a property name of foo
will result
in a call to the function setFoo()
on the target object. If either
valueFrom
or valueTo
is null, then a getter function will
also be derived and called.
If this animator was created with a Property
object instead of the
string name of a property, then this method will return the name
of that Property object instead. If this animator was
created with one or more PropertyValuesHolder
objects, then this method
will return the name
of that
object (if there was just one) or a comma-separated list of all of the
names (if there are more than one).
The target object whose property will be animated by this animation
Constructs and returns an ObjectAnimator that animates between float values. A single value implies that that value is the one being animated to. Two values imply a starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. |
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property | The property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between float values. A single value implies that that value is the one being animated to. Two values imply a starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
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propertyName | The name of the property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between int values. A single value implies that that value is the one being animated to. Two values imply a starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. |
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property | The property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between int values. A single value implies that that value is the one being animated to. Two values imply a starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
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propertyName | The name of the property being animated. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between Object values. A single value implies that that value is the one being animated to. Two values imply a starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. |
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property | The property being animated. |
evaluator | A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between Object values. A single value implies that that value is the one being animated to. Two values imply a starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).
target | The object whose property is to be animated. This object should
have a public method on it called setName() , where name is
the value of the propertyName parameter. |
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propertyName | The name of the property being animated. |
evaluator | A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value. |
values | A set of values that the animation will animate between over time. |
Constructs and returns an ObjectAnimator that animates between the sets of values specified
in PropertyValueHolder
objects. This variant should be used when animating
several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
you to associate a set of animation values with a property name.
target | The object whose property is to be animated. Depending on how the
PropertyValuesObjects were constructed, the target object should either have the Property objects used to construct the PropertyValuesHolder objects or (if the
PropertyValuesHOlder objects were created with property names) the target object should have
public methods on it called setName() , where name is the name of
the property passed in as the propertyName parameter for each of the
PropertyValuesHolder objects. |
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values | A set of PropertyValuesHolder objects whose values will be animated between over time. |
autoCancel controls whether an ObjectAnimator will be canceled automatically when any other ObjectAnimator with the same target and properties is started. Setting this flag may make it easier to run different animators on the same target object without having to keep track of whether there are conflicting animators that need to be manually canceled. Canceling animators must have the same exact set of target properties, in the same order.
cancel | Whether future ObjectAnimators with the same target and properties as this ObjectAnimator will cause this ObjectAnimator to be canceled. |
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Sets the length of the animation. The default duration is 300 milliseconds.
duration | The length of the animation, in milliseconds. |
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ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()
.
Sets float values that will be animated between. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.
If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.
values | A set of values that the animation will animate between over time. |
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Sets int values that will be animated between. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.
If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.
values | A set of values that the animation will animate between over time. |
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Sets the values to animate between for this animation. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.
If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.
There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate between these value objects. ValueAnimator only knows how to interpolate between the primitive types specified in the other setValues() methods.
values | The set of values to animate between. |
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Sets the property that will be animated. Property objects will take precedence over
properties specified by the setPropertyName(String)
method. Animations should
be set up to use one or the other, not both.
property | The property being animated. Should not be null. |
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Sets the name of the property that will be animated. This name is used to derive
a setter function that will be called to set animated values.
For example, a property name of foo
will result
in a call to the function setFoo()
on the target object. If either
valueFrom
or valueTo
is null, then a getter function will
also be derived and called.
For best performance of the mechanism that calls the setter function determined by the
name of the property being animated, use float
or int
typed values,
and make the setter function for those properties have a void
return value. This
will cause the code to take an optimized path for these constrained circumstances. Other
property types and return types will work, but will have more overhead in processing
the requests due to normal reflection mechanisms.
Note that the setter function derived from this property name
must take the same parameter type as the
valueFrom
and valueTo
properties, otherwise the call to
the setter function will fail.
If this ObjectAnimator has been set up to animate several properties together, using more than one PropertyValuesHolder objects, then setting the propertyName simply sets the propertyName in the first of those PropertyValuesHolder objects.
propertyName | The name of the property being animated. Should not be null. |
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Sets the target object whose property will be animated by this animation
target | The object being animated |
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This method tells the object to use appropriate information to extract ending values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
This method tells the object to use appropriate information to extract starting values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
Starts this animation. If the animation has a nonzero startDelay, the animation will start
running after that delay elapses. A non-delayed animation will have its initial
value(s) set immediately, followed by calls to
onAnimationStart(Animator)
for any listeners of this animator.
The animation started by calling this method will be run on the thread that called this method. This thread should have a Looper on it (a runtime exception will be thrown if this is not the case). Also, if the animation will animate properties of objects in the view hierarchy, then the calling thread should be the UI thread for that view hierarchy.
Returns a string containing a concise, human-readable description of this object. Subclasses are encouraged to override this method and provide an implementation that takes into account the object's type and data. The default implementation is equivalent to the following expression:
getClass().getName() + '@' + Integer.toHexString(hashCode())
See Writing a useful
toString
method
if you intend implementing your own toString
method.